🐰 HOP HOP BUNNY — 32s vertical Short animatic

Beat-accurate animatic with synthesized music + SFX · 16 shots · 2s per shot · seamless loop (shot 16 lands back on shot 1's frame)
▶ Play the animatic 32s · 16 shots · 120 BPM · cute SFX — sound on, it plays at exactly the loop length.
shot 1/16 · t 0.0s · loops 0

Now playing

Lyric / shot cue sheet — click a row to jump

Generated keyframes (9:16, seed-locked style)

Shot 1 hook frame
Shot 1 — hook macro (giant eyes). Use as frame 1.
Shot 2 bounce
Shot 2 — bubble bounce, mid-air squash.
Shot 8 giant bubble
Shot 8 — giant bubble lift-off.
Style lock for regenerating the rest: "3D cartoon, Pixar-quality render, chubby white bunny, huge sparkling eyes, glossy pastel candy world, hyper-saturated, soft studio light, 9:16". Hit a fresh GPU quota window to fill shots 3–7 and 9–16.

Full lyrics (2s per line, 120 BPM)

Why this retention structure works

  • 0–1.0s: extreme face macro = pattern interrupt; nothing to read, no logo, no title card.
  • New beat every 2s — every lyric line gets its own camera move, background and SFX.
  • Kid payoffs every 3–5s: pop, splash, twinkle, giggle — the toddler attention pattern.
  • Loop seam is invisible: shot 16's star burst resolves into shot 1's giant eyes at the same zoom, same flash value.
  • No sign-off ("thanks for watching" kills replay); the last line feeds straight back into line 1.
Kid-safe motion rubric kept: no whip pans, no shaky cam, no scary angles — the "camera" always moves toward the character. Fast cuts come from scene changes, not from camera violence.